So I’m re-doing some of my Do Not Press The Button (Or You’ll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I’m more partial to the neck tie (because I like wearing them) but what do you guys think?
(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )
Bow >> necktie
Thanks, guess I have to change it now
I really like the neck tie. Contrast feels stronger.
Thank you! Finally someone that likes the neck tie!
Why not both and add a few more. Make the game randomize which attire the duck has from a limited pool of costumes and force a change maybe as often as after every save/load/level.
Totally unnecessary but silly feature. If there is any mention of the duck in the environment/narration you can add jokes about ducks being indecisive.
Interesting idea I will try to explore it. Not sure how to randomize assets tho but probably there is a way : )
I think the only problem with the necktie is that it looks like a flat texture. If given some volume it’d work really well. As for witch to use i’d prefer the necktie since it it doesn’t leave the torso like a blank canvas;
Utimately it depends on where in the game the duck is going to be seen first, first impression matters a lot. If it is in a really plain room, like a barren office with white walls the colors of the bowtie might give some contrast with the blandness of the room; If the room is more caotic, seeing the duck more “put togheter” than it’s surrounding helps break with the ambient.
(Its been a while since i played portal, so my memory it’s a little fuzzy, but if i remember correctly it worked so well because in the monotone enviroment of the test chambers, having something as simple as a cube with a heart was enough of a break from the mold to be memorable, also it had interactions with it in the game; an option would be to somehow integrate it into the game in like a small puzzle of sorts, making it appear near the button when the player comes and goes, stuff like that)
With that though i need to say that i am colorblind, so take my 2 cents with a grain of salt.
The opinion of players such as you are also valuable, so thank you : )