Nintendo somehow keeps finding a way to make this worse

  • Cethin@lemmy.zip
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    7 days ago

    OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.

    $/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.

    I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.