I’m very excited for this project, but what concerns me are the lack of color in those screenshots and the rumor that it’s gonna have soulslike combat. I do not want soulslike combat. We don’t need soulslike combat in every freaking game.
TES combat may be plain but I’d take a grounded and easy to grasp combat system over hair-tearing frustration. There’s a reason I don’t buy soulslikes. I like to enjoy and unwind with video games, not torture myself until I ‘git gud’. Soulslike combat will utterly ruin this remake for me.
You can have souls-like combat without souls-like difficulty. It generally just means that the combat is animation and timing based so your weapon has to connect with the enemy to hit them and once you start the swing, you’re committed to the swing; maybe with a lock-on system to make it easier to hit your target. The combat system in the original game is already somewhat souls-like vs morrowind’s, which is dice roll-based.
The problem is the style, not just the difficulty. I don’t like the whole timed parry system. It’s alright if it’s akin to Witcher 3 where the blocks are timed but not impossibly so, and where you’re given other means of fighting than parry-strike-repeat… Even then though, as much as I love that game, I like TES combat. Its simplicity makes it grounded and its feel is still somewhat rooted in the dungeon crawlers that made TES what it is.
I’ll never understand the hate, it feels to me like the hate comes from outsiders who weren’t long-term fans and what the series to be what it’s not.
it feels to me like the hate comes from outsiders who weren’t long-term fans and what the series to be what it’s not.
Literally a fan since Arena: The series went from swinging at something point blank and only hitting it when the dice rolls behind the scene said you did, to just always hitting. It still feels just as cheap and crappy. Especially compared to literally every other action game in existence.
At least Arena and Daggerfall had you move your mouse around to swing, similar to M&B, or Chivalry do today.
I can respect that. I’m kind of expecting some middle ground between Skyrim and actual Dark Souls just because the Elder Scrolls has always been a power fantasy, and making it too complicated or difficult actually makes you feel less powerful.
As long as it still feels like TES and as long as it’s not even as hard as Elden Ring (which, as I hear, is supposedly the “easiest” FromSoft game but is still too challenging), I’m open to trying it. In general, I wish they’d just give us Skyrim’s combat with some tweaks; it’s the best combat in the series, in my opinion.
I’m very excited for this project, but what concerns me are the lack of color in those screenshots and the rumor that it’s gonna have soulslike combat. I do not want soulslike combat. We don’t need soulslike combat in every freaking game.
Gotta be better than Oblivion’s regular combat.
TES combat may be plain but I’d take a grounded and easy to grasp combat system over hair-tearing frustration. There’s a reason I don’t buy soulslikes. I like to enjoy and unwind with video games, not torture myself until I ‘git gud’. Soulslike combat will utterly ruin this remake for me.
You can have souls-like combat without souls-like difficulty. It generally just means that the combat is animation and timing based so your weapon has to connect with the enemy to hit them and once you start the swing, you’re committed to the swing; maybe with a lock-on system to make it easier to hit your target. The combat system in the original game is already somewhat souls-like vs morrowind’s, which is dice roll-based.
The problem is the style, not just the difficulty. I don’t like the whole timed parry system. It’s alright if it’s akin to Witcher 3 where the blocks are timed but not impossibly so, and where you’re given other means of fighting than parry-strike-repeat… Even then though, as much as I love that game, I like TES combat. Its simplicity makes it grounded and its feel is still somewhat rooted in the dungeon crawlers that made TES what it is.
I’ll never understand the hate, it feels to me like the hate comes from outsiders who weren’t long-term fans and what the series to be what it’s not.
Literally a fan since Arena: The series went from swinging at something point blank and only hitting it when the dice rolls behind the scene said you did, to just always hitting. It still feels just as cheap and crappy. Especially compared to literally every other action game in existence.
At least Arena and Daggerfall had you move your mouse around to swing, similar to M&B, or Chivalry do today.
I’m not saying we need the dice roll system. I just don’t want a complicated time-based system that doesn’t feel grounded.
I can respect that. I’m kind of expecting some middle ground between Skyrim and actual Dark Souls just because the Elder Scrolls has always been a power fantasy, and making it too complicated or difficult actually makes you feel less powerful.
As long as it still feels like TES and as long as it’s not even as hard as Elden Ring (which, as I hear, is supposedly the “easiest” FromSoft game but is still too challenging), I’m open to trying it. In general, I wish they’d just give us Skyrim’s combat with some tweaks; it’s the best combat in the series, in my opinion.