That’s probably my biggest complaint with the looter shooter genre - they’re all made with ps3-gen and later design sensibilities. When I play games like Quake, I want those to have rpg mechanics, loot, and an open-ish world structure like Borderlands.
And when I play Borderlands I wish it didn’t have the iron sights (semi optional as they are), and combat mechanics that promote cover-style shooting. My character feels like a snail. I want to bunny hop around these open environments in fast chaotic skirmishes.
Anybody else feel similarly?
Yup, I know your feel. The most recent example I can think of that has a good blend is the Halo series (at least on normal or hard). You can jump around to try to avoid getting shot, run to a different area, sometimes find different guns laying around to help certain situations. I had a good time replaying the original when it came to PC.