• kitnaht@lemmy.world
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    5 days ago

    This must be the most horrid type of programming work available.

    First: You have to deal with Win32 APIs. Which, they’ve kept certain bugs because it break legacy programs.

    Second: You have to deal with game programmers. Which, program things in such a way that GPU driver programmers, have to write SPECIAL drivers, so that your game is treated the way these programmers THOUGHT it was supposed to work…

      • ByteJunk@lemmy.world
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        4 days ago

        So many games work on Proton/Wine these days, it’s not really surprising anymore.

        Nowadays you have a huge chunk of games being built on massively popular engines like Unity and Unreal, making it much easier to support/optimise for.

        Another big point is that you’re not developing exclusively against DirectX. Vulkan is very popular, and both APIs are frequently supported by game engines. This introduces some “good habits”, in that it forces the devs to think about compatibility from the get go, instead of trying to come up with shady tricks to get one or two extra fps that only work in specific conditions and crash the game otherwise.

          • paraphrand@lemmy.world
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            5 days ago

            Yes, I’m referencing PCMR. And I think it’s a fucked up term, and gamers shouldn’t be proud of it.

            • SaharaMaleikuhm@feddit.org
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              5 days ago

              Well, wasn’t it originally meant to make fun of them? Gamers ofc being dumb as bricks did not get it and adopted the term.

              • kitnaht@lemmy.world
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                4 days ago

                imho, who the fuck cares? How did we even get on this topic in the first damn place? Nobody mentioned it until the guy bitching mentioned it.

                Constantly obsessing over the way things are worded is a game for crybullies who perpetually play victim so they can feel righteous about themselves. PCMR all the way.

    • jonne@infosec.pub
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      4 days ago

      Yeah, not sure when this trend started, but having to install a new driver to make a new game work seemed like the wrong way to go about it.

    • noobface@lemmy.world
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      4 days ago

      I feel this. That Valve guy talking about ‘Nvidia you’re doing lighting wrong’ because Nvidia adopted the same logarithmic formula for gamma as photography. Like holy shit I’m sorry Carmack got this wrong, but fr get your shit together Valve. Y’all didn’t just invent how the world models light.