At least in MH, the monsters health scales to the number of current players. If people drop the monster weakens proportionally.
Aka, Baseline 1000 HP, x.2 multiplier per additional player, 1600HP for 4 players, 1000HP for 1 player.
If you have 4 players, and two drop, the HP total of the monster will drop from 1600 to 1200, and the remaining HP will adjust to the same percentage.
It’s not even a ranked thing, but it’s why I’m sticking to my friend group or solo for monster hunter wilds.
“YOU ARENT RUNNING META!? IM OUT!” …thanks for forcing the monster to be scaled for multiplayer now that I have to solo it…
At least in MH, the monsters health scales to the number of current players. If people drop the monster weakens proportionally. Aka, Baseline 1000 HP, x.2 multiplier per additional player, 1600HP for 4 players, 1000HP for 1 player.
If you have 4 players, and two drop, the HP total of the monster will drop from 1600 to 1200, and the remaining HP will adjust to the same percentage.
For for MH at least don’t stress it.