alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square17fedilinkarrow-up161arrow-down10
arrow-up161arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agomessage-square17fedilink
minus-square9point6@lemmy.worldlinkfedilinkEnglisharrow-up52arrow-down1·2 months agoYou don’t lay off engineers to become more agile, all it does is make the company more fragile
minus-squareISOmorph@feddit.orglinkfedilinkEnglisharrow-up25arrow-down1·2 months agoTo think otherwise would be senile
minus-squareDebatableRaccoon@lemmy.calinkfedilinkEnglisharrow-up21arrow-down1·2 months agoDoesn’t stop the execs getting docile
minus-squareEldest_Malk@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down1·1 month agoAnd incredibly facile.
minus-squarejackeryjoo@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoDoes anybody want a peanut?
minus-squareLostWon@lemmy.calinkfedilinkEnglisharrow-up5arrow-down1·edit-21 month agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
You don’t lay off engineers to become more agile, all it does is make the company more fragile
To think otherwise would be senile
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
Does anybody want a peanut?
Can I haz?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.