I think maybe that’s part of why The Last Of Us grabbed everyone so hard; it was a gritty, green game. STALKER 2 is brown AF, though. Thank God they skipped the whole bloom fad.
Early HDR games were rough. I look back at Zelda Twilight Princess screenshots, and while I really like that game, I almost squint looking at it because it’s so bloomed out.
PS3-> everything is sepia filtered and bloomed until nearly unplayable.
I will say that a well executed motion blur is just a chef’s kiss type deal, but it’s hard to get right and easy to fuck up
Man, VGCats. Deep, deep, deep cut
I think of that comic every time I see a gritty brown game. I don’t see bloom as much any more, though.
I think maybe that’s part of why The Last Of Us grabbed everyone so hard; it was a gritty, green game. STALKER 2 is brown AF, though. Thank God they skipped the whole bloom fad.
That’s just games from that period. It’s not excluse to PS3.
Personally I use motion blur in every racing game I can but nothing else. It helps with the sense of speed and smoothness.
Early HDR games were rough. I look back at Zelda Twilight Princess screenshots, and while I really like that game, I almost squint looking at it because it’s so bloomed out.