🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agoAnon fixes their gamessh.itjust.worksexternal-linkmessage-square178fedilinkarrow-up1680arrow-down116
arrow-up1664arrow-down1external-linkAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agomessage-square178fedilink
minus-squareYaarmehearty@lemmy.mllinkfedilinkarrow-up7·1 day agoThat makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player. I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.
That makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player.
I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.