I’ve messed with this dozens of times with various AI models that are generally good at abstractions with advanced prompting, custom diffusion settings outside of the typical, and some hacks in the model loader code. I seem to lack the vocabulary to describe the fundamental geometry of centrifugal gravity in the kind of depth required. Like how does one say that the road ahead curves up like a hill continuing overhead with the buildings anchored to…

I need language here that has unambiguous specificity and likely does not occur in any other context. Layperson verbosity will fail to get traction without fine tuning the model first. I prefer to explore what models can really do using settings and the prompts only.

Most of my vocabulary and understanding of geometry is limited to the Cartesian planes and CAD assemblies. Perhaps someone here has a better lexicon and doesn’t mind sharing.

(Post image is from a Blender rendered video someone posted on YouTube about what life in an O’Neill cylinder might look like)

  • neidu3@sh.itjust.worksM
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    14 hours ago

    Additionally:

    Normal and antinormal - perpendicular to prograde and retrograde.

    Source: well over 2000 hours in KSP

    • Rivalarrival@lemmy.today
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      13 hours ago

      Correct. Orthogonal to both the prograde/retrograde and the radial/anti-radial axis.

      AFAIK, “normal” follows the right-hand rule. If you point your straight index finger prograde, and your thumb points radially, your middle finger, bent perpendicular to the other two, is “normal”.