

https://emudeck.github.io/ makes setting up a lot of emulators pretty easy on the deck.
i’ve played mario sunshine and the metroid prime games on it, so i’d think most of the wii and gamecube games wont be a problem.
hell, people are playing switch and some ps3 games on it so i everything from before the gamecubes generation will probably be fine, unless the emulators for a system are not in a great state in general.
hotwire(turbo+stimulus.js)
used it with a java (spring) backend and with a python(flask) backend to get rid of some page reloads and an easy way to display information based on something happening in the backend via server sent events. did not need to do much more than wrap parts of the existing html templates in <turbo-frame>-elements and the client code to handle server sent events was pretty small to. fun experience, especially because most of my code stayed in languages, iam way more comfortable with than javascript.
htmx would have worked simmiliar, but i had prior experience with turbo, so i used that.