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Cake day: June 13th, 2023

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  • I understand the same way and I think there’s a lot of gray area which makes it hard to just say “the data also needs to be open source for the code to be open source”. What would that mean for postgreSQL? Does it magically turn closed source if I don’t share what’s in my db? What would it mean to every open source software that stores and uses that stored data?

    I’m not saying the AI models shouldn’t be open source, I’m saying reigning in the models needs to be done very carefully because it’s very easy to overreach and open up a whole other can of worms.


  • The downside is the wallet cost.

    The wallet cost is tied to the performance cost. Once the tech matures companies will start competing over pricing and “the wallet cost” comes down. The rest of what you’re saying is just you repeating yourself. And now I also have to repeat myself.

    If you argued they Raytracing is a money grab at this very moment I’d agree. The tech isn’t quite there yet, but I imagine within the next decade it will be. However you’re presenting raytracing as something useless and that’s just disingenuous.

    There’s no reason to argue over the now, I agree that right now raytracing really isn’t worth it. But if you’re going to continue arguing that raytracing will never be worth it you better come up with better arguments.


  • Game engines don’t have to simulate sound pressure bouncing off surfaces to get good audio.

    Sure, but imitating good audio takes a lot of work. Just look at Escape From Tarkov that has replaced its audio component twice? in 5 years and the output is only getting worse. I imagine if they could have an audio component that simulates audio in a more realistic way with miminal performance hit compared to the current solutions I think they’d absolutely use it instead of having to go over thousands of occlusion zones just to get a “good enough”.

    They don’t have to simulate all the atoms in objects to get good physics.

    If it meant it solves all physics interactions I imagine developers would love it. During Totk development Nintendo spent over a year only on physics. Imagine if all their could be solved simply by putting in some physics rules. It would be a huge save on development time.

    There’s no reason to have to simulate photons to get good lighting.

    I might be misremembering but I’m pretty sure raytracing can’t reenact the double slit experiment because it’s not actually simulating photons. It is simulating light in a more realistic way and it’s going to make lighting the scenes much easier.

    This is a way to lower engine dev costs and push that cost onto the consumer.

    The only downside of raytracing is the performance cost. But that argument we could’ve used in the early 90s against 3d engines as well. Eventually the tech will mature and raytracing will become the norm. If you argued they Raytracing is a money grab at this very moment I’d agree. The tech isn’t quite there yet, but I imagine within the next decade it will be. However you’re presenting raytracing as something useless and that’s just disingenuous.



  • I feel like this is a misrepresentation of Marxs work either by misunderstanding his work or by not being familiar with his works. And not every Marxists waits for a revolution, it’s mostly orthodox Marxists (or Marxist-leninists) who are hoping for a revolution. Revisionist Marxists, such a democratic socialists, don’t necessarily believe in a revolution or even outright reject a revolution.

    Being a Marxist doesn’t mean you need to agree with everything Marx wrote. I don’t agree with his revolutionary ideas, but I think his criticism of capitalism is accurate because I’ve yet to see any compelling counterarguments to his fundamental points. Me not agreeing with his inevitable revolution doesn’t mean I’m not a Marxist, it means I’m not an orthodox Marxist.


  • GoodEye8@lemm.eetoGames@lemmy.worldCyberpunk 2077: Patch 2.21
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    19 days ago

    Easy is relative. I’m pretty sure the easy way is if the game developer creates a separate “beta” branch. The other way is to turn off auto-update, manually download depos and extract them into the same folder essentially reinstalling the entire game with the updates you want and then putting them in the right steam folder. I personally wouldn’t call it easy. I’d say it’s tedious, prone to user error and unnecessarily time consuming.

    It would be easy if Valve took their “beta” branch feature and expanded it to be an actual rollback.