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the regulation solution here is to fine or break up Steam so that other players can compete with them
I think that’s our fundamental misunderstanding here, because that’s not the regulatory solution I had in mind. I would look to other heavily regulated (or even nationalized) monopolies. Forcing Valve to split Steam up into either competing horizontal segments or disparate vertical segments would only make the service worse for the consumer AND the publishers (maybe you could make stronger arguments for some segments than others maybe hardware and game development could be split off from the store with little impact, but I don’t see the benefit there).
If you break the store up into competing units… Then what? Eventually one beats out the others and we are right back to where we started. Or worse, an equilibrium is reached between a small handful creating an oligopoly, like we see in so many other industries today.
Instead, I would leave Steam mostly as a single entity, subject to regulation about how it conducts business. From pricing to what it does with user data, to making sure that quasi competitors like Amazon, Xbox, PlayStation, and Nintendo are all able to have fair access to distribute their games on the platform too. Create a regulatory board in charge of effectively managing the monopoly.
This whole “just add more competition” has led to a dystopian capitalist hellscape. It doesn’t work for more than a couple decades before the government needs to step in anyways.
That’s been rumored for years. I remember back in the day seeing rumors about Halo coming to PlayStation.
Not entirely without merit. Minecraft has been released on pretty much everything with a CPU, although some of those may have been before Microsoft purchased Mojang. There were a lot of weird scenarios after the Zenimax and Activision-Blizzard where the now-Microsoft-owned studios had pre-existing contracts with Sony they needed to honor. It looks like some of the IP they recently purchased that had traditionally been multiplat might remain that way, like the “Age of ___” series, Doom, and Call of Duty.
I’ve seen rumors that Starfield might come to PS5, but nothing substantial. I don’t think there would have been any chance of that if it had sold well on Xbox and Windows.
I’ve also seen rumors of Halo, Gears of War, and Forza, but I will not start buying those unless there are more signs that Xbox is giving up on hardware entirely. If they could get deals done to get GamePass on Playstation and Switch that might start to look more realistic though.
Most of their games are still exclusive though. Avowed just released last weekend for Xbox and Windows and no hint of a PlayStation release for example.
The reverse is also true. Sony has published MLB games for the Xbox and Switch for example.